Final Fantasy XV coming out in less than 24 hours makes me giddy… a bit too much considering Amazon will probably take it’s time shipping my copy. Anywho, since the game is coming out tomorrow, the review embargo is out and reviews have come pouring out today. Here’s some of them:
When I’m riding chocobos across the beach at dusk with my three friends and hunting iconic Final Fantasy monsters in a huge, picturesque open world, Final Fantasy XV feels like nearly everything I could want from a modern Final Fantasy. But when it funnels me into linear scenarios and drab, constricted spaces that plunge the simplistic combat into chaos, my blood boils a bit. There is so much good here, so much heart – especially in the relationships between Noctis and his sworn brothers. It just comes with some changes and compromises that were, at times, difficult for this long-time Final Fantasy fan to come to grips with.
Final Fantasy 15’s own opening text describes it as “a Final Fantasy for fans and newcomers alike.” The game contains pieces sure to disappoint players in both camps, but it also provides a refreshingly human take on the classic RPG journey that I hope will inspire future games in the franchise. Final Fantasy 15 can be baffling in some of its questionable choices, but across the board, it hits more than it misses. It hums with an energy and compassion that I loved, a sense of camaraderie, friendship and adventure that fills an old and struggling formula with new relevance.
One of the first things you see when you boot up the game is this claim “A Final Fantasy for fans and first-timers.” It’s a strange statement; fans can’t agree on what makes a good Final Fantasy game, and who knows why newcomers shied away from the series in the past. It’s been a long ten years since Final Fantasy XV was first revealed, and tastes have changed in the meantime. While it’s safe to assume fans and outsiders will find some aspect of Final Fantasy XV disappointing–be it the shallow story or finnicky Astrals–it would be hard for anyone to deny that Final Fantasy XV is a fascinating game after giving it a chance. Where its characters fail to impress, Final Fantasy XV’s beautiful world and exciting challenges save the day.
Final Fantasy XV is unlike any RPG or open-world experience I’ve played before. It succeeds and struggles in finding its unique stance, but a few problematic designs don’t hold it back from being a hell of a journey. Just days after playing it, I find myself reflecting on it fondly. The thoughts of that damn car are recessed and blanketed by Noctis’ journey and some of the stunning moments that unfolded within it. I wasn’t a fan of Final Fantasy XIII’s sequels, but I hope Square returns with another XV or a similarly designed sequel to iron out the rough spots. There’s a solid foundation here that begs to be explored further.
As I’m typing this up now, I’m seeing a future where people buy Final Fantasy XV due to some of the more positive assessments (like this one), and walk away disappointed. Because if you loathe JRPGs, XV is not going to make you a believer. In a way it’s silly that Square spent 10 years making this, and it feels like a really shiny version of something it would have actually made 10 years ago. While a complete overhaul of the genre would certainly suit someone’s needs, XV suits mine just fine.
Scores are pretty good, which is hyping me even more aaaand my copy won’t be here for a couple of days. I need to be patient before going on the road trip with Noctis and friends.